![]() ![]() In three hours, players can regenerate 45 energy points. For example, at the start of the fifth-year, students have a maximum of 36 energy. On average, it takes around 55-60 energy points to complete a three-hour task, depending on the actions you take. 1 Read MoreĪs for the three-hour tasks, the situation is a bit different there. Latest Story: Everything Wrong with Harry Potter and the Sorcerer’s Stone movie Vol. If you don’t, then simply earn one star and then if you have less than 15 energy points missing from your bar, you can continue spending energy until you have around 15 energy points missing from a full energy bar. This, of course, takes into consideration that you have full energy bar prior to starting the task. The reason for this is fairly simple – by the time the task expires, you will regenerate 15 energy and you’ll have full energy bar before proceeding to the next task. For the one-hour tasks, you should spend 15 energy points, which will earn you 2-3 stars and then simply wait for the task to expire. If you are doing one-hour or three-hour tasks, and you know that after you are done there is no waiting time before proceeding to the next task, you should consider letting the task expire after you earn a certain amount of stars. Since those are very easy to acquire, in some cases it is not worth doing all five stars. In the vast majority of the cases, the rewards for story task are coins. There is another important issue to consider. Because of this, keep an eye on the star meter and try not to overcap it when you are nearing the fifth star. For example, if you are only 2 “progress points” short of completing the task and you do the action with 4 energy cost, the excess 2 energy points will NOT be refunded and will go to waste. Second, any excess “progress points” earned after the fifth star will essentially be wasted. First, unlike the classes and lessons, in the story tasks, after earning a star, any excess “progress points” will carry over to the next star. What this means is that you should almost always prioritize the actions with 5 energy cost. What this means is that completing actions with 5 energy cost will fill up the star meter by 20% additional “progress points” per energy point spent, compared to the other actions. ![]() Each action will award the amount of those points equal to its cost, except for the actions with 5 energy cost, which will award 6 “progress points”. Once the action is completed, it will fill up the star meter by a certain amount of “progress points”. ![]() Each action will fill the progress of the star meter according to its cost. This can be done by tapping on the highlighted objects to complete actions. First, to complete it, you need to obtain a certain amount of stars. There are some things to take into consideration when doing these tasks. Also, the passing requirement can be either one or all of the stars. In most cases, you will need to obtain five stars to complete each of those. Those tasks can have three different durations – one, three or eight hours. These are the ones that are in the Story part of the Chapter. The first part of this guide will cover the story tasks. ![]() There are some major differences between each of those and this guide will cover each of them and explain the best and the most efficient way to spend energy. In general, there are two different ways of using energy – on story tasks/quests and on classes/lessons. As most of you are well aware of, the energy is one of the key features of the game and it is important to know the best way to spend it and optimize its usage. Each of the lessons is tied to the specific chapter, but you’ll have the freedom to choose whether you want to complete it at the start of it or later on, after completing the story tasks for that chapter.Hello everyone, welcome to our Energy Optimization Guide for Harry Potter: Hogwarts Mystery. Since this is your first year, most of the spells and lessons you’ll learn are pretty basic and as you progress through the game, you’ll eventually unlock additional lessons featuring some of the most powerful spells, some very useful potions and some really tricky flying maneuvers that will surely come in handy on your adventures. Each lesson contains a detailed explanation, including the Chapter in which you can learn it, as well as some of its applications in game. In this year, you can learn Charms, Potions, and Flying. Here you can find information about all the lessons available to you in Year One of your Hogwarts studies. Hello everyone, welcome to our Lessons section for Harry Potter: Hogwarts Mystery – Year One. ![]()
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