![]() When you max out a skill, that slight probability bonus granted by perks for finding the corresponding magazine for that skill drops off. ![]() It isn't a significant bonus but it does prevent the player from being screwed over. Perk into shotguns and you will notice more shotgun magazines and shotgun parts appearing in the world. Perks slightly affect the probability of finding like-themed magazines and parts for those recipes. The topic of the magazine matches the location you would expect to find it in the world. Skill magazines can be found, bought, and/or received as quest rewards. Some skills have 100 levels but others have less depending on how many unlocks there are for recipes and quality tiers.Ī new skill page showing your progress has been added to the player interface (photo in gallery below) Skill increases unlock recipes at certain points as well as increase quality of crafting for items with qualityĮach tech level has a separate range in the skill spectrum so that you have to work up through primitive tech and then iron tech and then steel tech and being able to craft a blue stone axe no long means you automatically can also craft a blue iron axe. The only schematics that still unlock recipes are mod attachments.Ĭrafting skill is increased by finding and reading magazines Perks no longer unlock recipes or govern crafting at all Option to hide map during advanced generationĢ3 new skills to govern crafting (photo in gallery below) Additional Advanced World Generation Optionsīiome Percent Sliders (included in Alpha 20.6).Lots of small pipe variations for decorative purposes Lots of flavor art revealing backstories for the traders New workbench model shows visible indicator that crafting is happening New forge model showing upgrades as they are slotted in This means that even though a developer might talk about their wishes for A21 in the body of the thread, those features will not be listed as official A21 features here until they are confirmed as already implemented.Īdditional environmental storytelling in POIsġ00s of classic POIs updated to current standardsĪll trader compounds updated and enhancedĬars, Minivans, Police Cars, trucks, tractors, Fire Engines, Semis, Heavy Machinery, ForkliftsĪ large variety of Posters and Pictures on walls No longer will planned and hoped-for features be posted until they are actually a reality. In addition, only Alpha 21 features that have been confirmed will show up in the list below. This is a focused thread meaning that any off-topic chatter or side conversations not involving a TFP staff member will be moved to an overflow thread in general discussions. If i got no coal mixed in i moved on to another spawn site, also Coal looks pretty much the same as some of the darker natural stone, they should consider changing it.Welcome to the Alpha 21 Developer Diary where members of The Fun Pimp staff will occasionally answer questions, post updates of what they are working on, and give us sneak peaks into the future of 7 Days to Die. I cleared the first 2 layers of earth and sand, if i got coal mixed in with the sand i was clearing i continued to dig following the sand down to find the coal rather than just going straight to bedrock which never worked, all the coal i have found so far has been within the first 12 blocks down including soil. I read all the info people posted and in the end set out a wood frame square over 'sandy' areas where small rocks spawn approx 12 x 12 then reduced this. I finally found a seam of coal in the burnt forest, dug 12 mines in total looking for it but in the end found a good seam and got 3k of coal, I already had the nitrate, nailed the next horde night relatively easily. ![]()
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